Learn the method
The chosen tactic rewrites the problem on screen, then a visual proof shows why it works.
Maths strategies · Years 7–8
A story-led maths strategy app for New Zealand intermediate learners in Years 7–8.
Overview
AddVenture Intermediate extends the adventure for learners ready for more challenging maths. A problem appears, the learner chooses a tactic from the cards they have unlocked, and that tactic visibly rewrites the problem before leaving the last step to them.
Its 29 chapters follow the refreshed New Zealand Years 7–8 mathematics curriculum, covering factors and primes, integers, fractions, percentages, ratio and algebra, and measurement. It stands alone: the first AddVenture is not required.
What it does
The chosen tactic rewrites the problem on screen, then a visual proof shows why it works.
Practise selecting a useful approach, then apply it to a fresh problem to show you own it.
A graph-paper workspace takes finger, stylus, or mouse, and can be saved for a parent or teacher.
Counting it out the long way still counts. Repeated wrong answers open the worked steps as a hint.
Availability
Live buttons open the official store listing or project repository. Planned platforms are shown now so there is a clear place for future releases.
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